![]() ![]() I'm wondering if maybe we're just thinking about this wrong, or do machine empires (at least, not driven assimulator ones) seem ridiculously weak because their pop growth is super slow? Like, everyone else can get pop growth naturally but a machine empire has to build everybody, and they don't even build that much faster than roboticists and hiveminds build pop (who also get to grow naturally) and they have to pay more to do it. I was pulled back to playing stellaris with my friends recently, not played since early in the planet and economy update. Can't enslave species, but can technically use that wonky 40% slavery civic. Oh but that'd be a heck of a challenge mode since the biotrophies would just prevent drones from being constructed I guess its a fine time to try authoritarian xenophiles too (again picking up nihilistic acquisition). Hm, rogue servitors can get nihilistic acquisition too. I don't know how far I'll go with it though, I mostly just want to play with the loophole a bit. ![]() Plus all that unity and society research I guess! I just have to protect them from the rest of the galaxy. By the endgame- heck, by the midgame they'll be my primary source of pops. The plan is to keep them around and independent, but periodically raiding them for pops via Nihilistic Acquisition. They're mostly boxed in now, and I predict they're going to survive till the end of the game~ Seems like an excellent time for it!Īnd what luck, I spawned next door to a Federation :O Perfect for what I have in mind: A cluster of three homeworlds belonging to different "empires". I like exploiting broken mechanics before they get patched, and I've never given Driven Assimilators a proper try before. It's an otherwise default Tebrid Homolog because, well. Nice! I also just started a MI on a ruined ringworld. ![]()
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